Aseprite, Unity, C# made in 1 week
For my project Zarbintown, I created a top-down RPG-style pixel art tileset featuring a town environment and its characters. The goal was to design cohesive assets that work together visually, focusing on readability, color harmony, and consistent pixel scale to build a lively and believable game world.


I also designed a custom typeface that matches the game’s pixel art theme. I created and exported it as a fully functional font, ensuring it integrates seamlessly with the visual identity and enhances the overall cohesion of the project.
