Blender, Photoshop, Aseprite made in 2 days

I created a fully developed 3D character from concept to final model.

The process included modeling, sculpting, retopology, and refining details. The goal was to produce a clean, optimized character ready for animation or game integration.

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I designed the character reference in Aseprite using pixel art.

This step helped define proportions, color palette, and overall visual identity before moving into 3D production. It served as a solid foundation for the modeling phase.


I built the full character rig and completed the weight painting to make the model fully animatable.

The objective was to achieve clean, natural deformations and ensure smooth, believable movement during animation.

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